Monday, July 11, 2011

The War must go on ! Part one.

Looking around the web recently, I’ve noticed that it’s become very fashionable to create new games :)
I think this is a good trend for players, as it gives us all new options that may differ from rigid, existing systems.  And as the gamers test out those systems---the weaker ones will fall off—and this competition will be great for the gaming community as a whole.
And with new systems to play/test, new miniatures are sure to follow.  Both for the game and for the collector—and I will be helping fill those miniature gaps
Given that, I thought who better to ask then my fellow gamers on what they want or desire from games.
So, I’ve asked myself--What is the most frustrating element in existing games?
The most frustrating part of the existing games is a fact that I’ve never won a battle . Why? Like many of you, I simply do not have the time allowance necessary to explore the secrets of a more extensive rule set. My opponents have always been better prepared and more experienced and it’s tough to counter those odds (Without even speaking to dice!).
While sculpting and painting are very important to me, I would also like to enjoy gaming with my miniatures.  So even I would like a win from time to time!
Naturally I tried to gravitate to a game that would allow equal opportunity for both advanced and beginning players—and so far each system has come up empty.  Is it possible to create a simple but attractive rule set that will give a fair amount of fun for both starting and experienced players?  Perhaps I’m wrong but I certainly think it’s worth a try!
Many times throughout history, larger foes were beaten by smaller, less experienced forces.  This was usually due to the fickle nature of fate—be it a natural disaster, the environment, etc.  Thermopylae might be considered an example of such a battle---and even my own country has a history steeped in such coincidence.
So, to begin work on my project—the first steps are;
-Working game name
-Any reasonable background-fiction
-Preliminary rules

Expect more news soon.


Tylermenz said...

War games are games of skill, and the more you play the more skillful you will become. Evening out the playing field would mean taking out the skill ability in the game.

I think a better way is to create a rules system in which losing is still "fun" Maybe it would be harder and harder to kill more models the less your opponent had.

Anonymous said...

Oracles of Fate

In the far future the powers of ancient Greek and Roman mystery cults have been rediscovered and are being used to seize power and defend territories. The constant whim of the gods aid or punish as they see fit. Invaders must hazard the dangers of the march, defenders re-enforced by the just cause of survival. The landscape has been torn apart by war and rebuilt revering the old.

Your amazing sci-fi models 28mm

More like chess for army building, less unforeseeable variety making all pawns as good as each other and elites etc. victory depends on the dice, fate, and the favors of the oracle. Edinburgh Scotland

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